Wild West Project – Character Modelling

The first thing I thought would be important would be to create a character model for my cowboy character and create the rest of the project around him and how he looked. I decided to work from an existing model so that I would have less work in not having to retopologise the character, and as long as I modified the character enough it would be ok.

I found the Ray rig online and saved the mesh as an obj, and then brought it into ZBrush to change the proportions as well as the face. I brought the model back and forth from Maya and ZBrush several times until I was happy with the proportions. Then I began modelling different props for the character, such as a gun, canteen, belt, etc.

I also began modelling the cactus model, and this was a very simple model to complete as it is so simple. To add spikes to the model

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