This week was more focused on what each scene would look like – what the overall story should be, camera angles, lighting, overall what the visual style will be. This story can later be changed around and tweaked, but for now it is useful to be able to get an idea of what needs to be created, which tasks will need to be completed and how we anticipate solving them. Thinking about how to represent the overall story without telling it and instead using objects to symbolise the events that are happening, keeping the story easy enough to understand whilst also forcing the audience to do some work to see what is happening. As an example, to try and represent the main character of the story’s family being killed, instead of showing people being murdered directly, using well known tricks such as instead showing blood splattering out. I thought that using toys having blood splattered over them would be an interesting way to show this. Thinking about which ways I could do this was interesting, such as doing it in real life with a camera, using different dynamic systems in 3D space, compositing blood over the top of the scene, etc.