This animated ball wall cycle was done in class, though it is fairly smooth it is quite basic, with not that much character or emotion and just looks like a standard walk cycle. To improve it I could add elements such as the moustache, or try and change elements to turn it into more of an expressive walk such as trying to make the ball drag it’s feet, or be more of a bouncy walk.
I created this walk cycle animation at home, and decided I wanted to try and make it more of a specialised walk cycle and less standard. To make the character look sneaky, I tried to show him tiptoeing as well as throwing his body forward on each step, with the head looking like it whips forward after the rest of the body is thrown forward. To improve it I think I could push it further with even more exaggeration, as well as add animation to the hands to really push the effect that he is pushing his body forward with the rest of the body parts whipping in response.
I wanted to create a run cycle using a more complex rig, so I used this Vayne rig to complete this. I mostly just made it a fairly basic run, as I have not created many run cycles before. The run style of this animation seems like something out of an open-world adventure game, being fairly bouncy and light hearted, perhaps not particularly realistic. I also animated the hair, trying to use a similar technique as the one used for the fox tail whip task done previously. The rig had controls to simulate the hair physics though this looked odd and also did not loop.