Basic bouncing ball animation, created in class and refined using the animation graph editor.
I decided to animate another bouncing ball and this time I used a different rig and trajectory for the ball. The timing was faster for this one to more realistically try and get the feeling of gravity, as I thought that the first ball I animated looked a little bit floaty as if it was in low gravity.
Before I created the obstacle course I thought about what kind of path I wanted the ball to take and what movements could show off different elements such as speeding up/slowing down as well as squash and stretch. I thought adding the moving part of the obstacle course could show the ball having some force to it, even if the physics of it would not necessarily work like that in real life. I also wanted to make my animation loop, so creating a good arc for the ball at the end to finish in the starting position was something I had to take into account.